![]() Startup time is very quick (less than 5 seconds is a conservative figure), and in most cases we use DRM/KMS graphics drivers to ensure the best possible latency given the hardware. We strive to make it as plug-and-play as possible so that you are not reminded at any point in time that this is actually a PC running Linux. With Lakka, you can turn nearly any ARM or x86 hardware into a fully-functioning retro videogame console capable of running countless games with a very nice userfriendly console user interface. Remember all that talk about RetroBox last year? RetroBox has now turned into Lakka. Lakka – the RetroArch turnkey solution for HTPCs/ARM devboards (NEW) All of the cores available for 3DS will benefit from this bump in specs. ![]() You will get the best experience using a New Nintendo 3DS since it has a much faster CPU than the regular 3DS. Overall, the 3DS version has made quite the splash. Others have been impressed by PCSX ReARMed being able to run on 3DS. For instance, some of our cores (like dosbox libretro) has received quite some attention in the press. It has received quite some attention on the Internet already. The Nintendo 3DS version is in a satisfactory enough state to be released now. We will continue fleshing out this port for when a more mainstream jailbreak comes around. No better jailbreaks are available as of this time, sorry. To use this, you need to use the (still quite impractical for daily usage) Rejuvenate jailbreak. There is also a RetroArch version available now for PlayStation Vita and PlayStation TV. PlayStation Vita/PlayStation TV version (NEW) I have included the cores which are known to work so far with the RetroArch bundle itself since we don’t yet have OSX PowerPC cores on our buildbot. You need at least MacOSX 10.5 (Leopard) to be able to run the PowerPC version of RetroArch OSX. Starting with version 1.3, RetroArch is now available on PowerPC Macs running OSX. You will find installation instructions for the platforms here I fully intend on doing more work on Reicast once we have these releases out of the way. When the 32bit version comes out, you might want to try it on a 32bit version of RetroArch too, it might give you a big speedup vs. Right now, the Reicast libretro core on PC is only available in 64bit form. If you don’t do this, you might find that there are severe graphical glitches or that nothing even shows up at all.ģ – It should be stressed that the 64-bit dynarec for x86_64 is a lot slower than Reicast’s 32bit dynarec. To verify this, go to Settings -> Core -> HW Shared Context Enable and make sure it says ‘ON’. If you have not set up a system directory, then it will look for a folder called ‘dc’ inside the same directory you loaded the ISO from.Ģ – Make sure that ‘Shared Context Enable’ is enabled in RetroArch. You can run it without BIOS files but the success rate is so low that we really stress you always use it with bios files. We implemented a workaround for Soul Calibur (whitelisted for OSX/Linux only for now) that should prevent some of the Z-fighting.ġ – Reicast NEEDS BIOS files. We made the 圆4 dynarec work on OSX which wasn’t working before. We added a workaround so that Marvel Vs Capcom 2 no longer crashes (by detecting the game and changing it on the fly to rec_cpp). A bug got fixed which led to a bunch of sprite tile glitches in Capcom Vs SNK 2. Render To Texture features are enabled (they are disabled by default in Reicast), which means that certain effects like the heat room in Resident Evil: Code Veronica and the pause screen in Crazy Taxi render correctly. There were some improvements made over regular Reicast. Over the next coming days/weeks we will be porting it to Android and iOS as well and making it work for 32bit Intel too, so keep watching this space. Right now, it runs on OSX, Windows, and Linux (64bit Intel only for now). We have ported Reicast over to the libretro API. Once again the changelist is huge but we will run down some of the more important things we should mention: RetroArch 1.3 was just released for iOS, OSX, Windows, Linux, Android, Wii, Gamecube, PS3, PSP, PlayStation Vita and 3DS.
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